A downloadable game for Windows

It's the 19th century during the height of the sugar rush, and you work in a sugar refinery in Greenock, Glasgow, in a race to make sweets the fastest against your friends.  Starting with raw sugarcane, players need to refine the sugarcane into pure sugar, add the desired colour then melt the sugar into a sweet, molten liquid. Players then press the liquid into sweets and send them away for delivery.

The first player to make the right sweet and send it off for delivery gets a point. First to 5 points wins the game, and keeps their job at the sweets factory.

Two workers are in, but only one keeps their job. Will it be you?

Controls: 

Player 1 - WASD to move, Left Shift to interact.

Player 2 - Arrow Keys to move, Right Shift to interact.

Download

Download
SugaropolisBuild.zip 27 MB

Install instructions

1. Download the attached "SugaropolisBuild.zip" folder.

2. Right click the folder and select "Extract All".

3. Open the "Sugaropolis" file from within the unzipped folder.

4. Profit!

Comments

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(1 edit)

Hello and welcome back to what is hopefully my final attempt at completing Sugaropolis without messing up any candy recipes. I have a max mistake allowance of 1 so any mistakes in any way will immediately fail me. I also want this to be a no-candy miss run, so I have to beat the five second timer before the candy changes. Because while I can still complete the candy order, I would prefer to speed run it. I have successfully completed every single candy combinations without making any mistakes. I have yet to do it all in one attempt. My current personal best for an entire run is one mistake and therefore immediate failure . Obviously very close to a perfect run, so I'm hoping this time I'll get an actual perfect run and avoid all mistakes entirely.

Thanks Matto. I'm sure you will enjoy speedrunning Sugaropolis! Keep us informed of your times.

I want to be able to pick up the other player

It's an interesting idea for sure! We intend to increase the competitive element between players and physically interacting between players could be something we develop further. Thanks for the comment Bricked Up. 

Online multiplayer !?!

It's a work in progress my gobblin friend!